Quanto a Bloodborne, rumores indicam que o game está prestes a ganhar uma versão remasterizada para PC e PS5, mas a Sony não confirmou os boatos. Bloodborne on PS5 and PC would sell like gangbusters. Lance McDonald discovered that the core engine mechanics between Dark Souls 3 and Bloodborne were identical and that From Software's solution for running unlocked could be injected back into the older game. The only route forward for higher performance was running the hacked code under boost mode on Pro hardware. Bloodborne spends a lot of CPU cycles streaming in and decompressing environment data as you traverse the landscape. Can each frame correctly persist for 33.3ms? Original Story: A prolific console game modder has managed to get Bloodborne running at 60 frames-per-second, but has decided to hold back on … “It won’t run unless you’re brave enough to go through the steps of making your PS4 Pro ”. Anything beyond that - like a push to 4K resolution, for example - would be a bonus. Our videos are multi-gigabyte files and we've chosen a high quality provider to ensure However, hopes of 720p60 gaming were dashed - the best results seen where in 40-50fps territory. The faster you travel, the harder the strain on the CPU, and the lower the unlocked frame-rate. Perhaps inevitably, 900p as a halfway house doesn't produce great results either - we're CPU or GPU limited at any given point. This presents a problem when the engine is hard-coded to frame-counting, but McDonald had some help when examining Dark Souls 3. By subscribing you agree to our Terms of Use and McDonald has released test footage on both a PS4 and PS4 Pro on … Cold War and Warzone Season 1 release time. “You can’t just throw more power at the game,” McDonald said. The takeaways from the Bloodborne 60fps experience are at once exciting but also sobering. Bloodborne. 3. siteads.queue.push( {"site":"kotaku","pagetype":"article","ad_type":"article","sec":"playstation","amp":false,"ctype":"article","article":"bloodborne 60 fps patch ps4 pro","article-tags":["au","bloodborne","lance mcdonald"],"native":["null"],"aggregate":["au","bloodborne","lance mcdonald"],"pageID":["null"],"sub-sec":"","cat":"playstation","cat1":"","item":{"objectid":1187578,"title":"Aussie Developer Hacks Bloodborne To Run At 60 FPS [Update]","text":"For\u00a0years\u00a0<\/em>people have wondered what\u00a0Bloodborne\u00a0<\/em>could truly be like at a higher frame rate, especially if it was released on PC. Thank you. Staff Writer, Digital Foundry  |  あくまで噂ですけれども、本当に発売されたら嬉しい人はいるでしょうね(・∀・) リマスター版「ブラッドボーン」 がPS5とPC向けに発売されるのではないかという噂が広まっているみたいですぜ? Recent rumors suggest tha En esta ocasión es PC Gaming Inquisition el medio que alude a fuentes internas para señalar alguans características de la revisión: modelados y texturas mejorados, 60 imágenes por segundo, resolución 4K y formato ultrapanorámico como opción disponible en el … to show you what 4K gaming actually looks like we needed to build our own platform Now you can get the top stories from Kotaku delivered to your inbox. Bloodborne supposedly coming to PC makes all the sense in the world, as the purpose of it being an exclusive; selling consoles, is now obsolete with the coming of a PS5. Sometimes we include links to online retail stores. f***ing annoying if you ask me. All of which returns us to PS4 Pro boost mode. John Linneman discusses the Bloodborne 60fps hack with the man who coded it - Lance McDonald. Update 2/12: With the PS5 not offering any advancements for Bloodborne, McDonald has since tweeted that he’ll work towards releasing his 60 FPS patch early next year. One of the bigger headaches was the cloth physics, which weren’t functioning properly under the higher frame rate. siteads.queue.push( {"site":"kotaku","pagetype":"article","ad_type":"article","sec":"playstation","amp":false,"ctype":"article","article":"bloodborne 60 fps patch ps4 pro","article-tags":["au","bloodborne","lance mcdonald"],"native":["null"],"aggregate":["au","bloodborne","lance mcdonald"],"pageID":["null"],"sub-sec":"","cat":"playstation","cat1":"","item":{"objectid":1187578,"title":"Aussie Developer Hacks Bloodborne To Run At 60 FPS [Update]","text":"For\u00a0years\u00a0<\/em>people have wondered what\u00a0Bloodborne\u00a0<\/em>could truly be like at a higher frame rate, especially if it was released on PC. Will you support the Digital Foundry team? His keen eye for and obsession with high frame-rates have earned him the nickname "The Human FRAPS" in some circles. Never miss a thing. Understanding why this is a problem is key. In an ideal world, games designed for living room displays would all run at 60 frames per second - one new frame for every refresh of the screen, the smoothest possible output, the lowest possible latency. It's 30 frames per second rather than 60, 33.3ms instead of 16.7ms, but because there's still a consistent persistence for each frame, it still looks smooth. Some effects, particles, elevator movement and more requires manual patching to function as normal, although the cut scenes automatically worked perfectly with the higher frame rate. But the findings from McDonald's hacking demonstrate that even if the game received an official Pro patch, while we could likely improve on the 720p we had to settle on here, all the evidence points to a profound CPU limitation that's still in play - and based on the Pro implementations seen for Dark Souls 3 and Sekiro: Shadows Die Twice, the overall experience would still feel unsatisfactory. Well, as it turns out, the game's capable of running on 60fps on existing consoles thanks to the tireless","url":"https:\/\/www.kotaku.com.au\/2020\/12\/bloodborne-60-fps-patch-ps4-pro\/","img":"https:\/\/www.kotaku.com.au\/content\/uploads\/sites\/3\/2018\/03\/Bloodborne_1.jpg","category":"PlayStation","published_at":1606921818,"updated_at":1606922162,"kind":"article"},"ad_location":"mrec-content-mobile","targeting":{"pos":"2"},"provider":"google-dfp","element_id":"ad-slot_mrec-content-mobile_section-index-1_pos-2"} ); Bloodborne's unofficial 60fps patch tested: just how good is it? Enter your email below. McDonald followed the same strategy for Bloodborne, adjusting 108 different timing variables - and his work paid off. Bluepoint might be remastering Bloodborne to run at 4K 60FPS on Sony's next-gen PS5. But if it's possible for a third party to patch the game, it should be relatively simple for Sony/From to do the same. Alex Walker is the editor of Kotaku Australia and is known for his work covering video games, industry issues, technology and esports. Sekiro: Shadows Die Twice gives us a latest look at the Souls engine, and what it's capable of delivering on the enhanced consoles. Especially if Bluepoint do it. Bloodborne 60fps Patch Showcase – Framerate Unlock Hack – Real Gameplay on PlayStation 4 Pro(2020/10/10) 元のゲームの上限は30fpsに「固定」されています。 つまり、PS5 の新しいゲームブースト機能を利用しても、意味のある改善は見られません(ロード時間の短縮を除いて … All Rights Reserved. For everyone waiting for my Bloodborne 60fps patch, I’ve updated the pinned comment on my YouTube video. McDonald’s video doesn’t provide any assistance on that front, but if you’re interested in seeing the patch nonetheless, it’ll be released later this year after the consoles ship. There is a modded 60fps version of bloodborne but zero chance of anyone playing it. He doesn’t expect that the PS5 version of the game will target 60 FPS unless a developer has specifically sat down to re-engineer the game, similar to what McDonald did. Just A Glitch, Says Sony, The PS4 Pro, Xbox One X Changed Games In More Ways Than We Remember. It works “across the majority” of the Bloodborne campaign, and the expansion, without issue. Bloodborne's assets, engine and gameplay were tailored to running at 30fps at 1080p resolution. There is an uplift to performance, but we are still nowhere near 60 frames per second. Bloodborne was now running unlocked, with correct game timing. Well, as it turns out, the game’s capable of running on 60fps on existing consoles thanks to the tireless work of one Australian. Dissecting the Souls engine with the man behind the hack. siteads.queue.push( {"site":"kotaku","pagetype":"article","ad_type":"article","sec":"playstation","amp":false,"ctype":"article","article":"bloodborne 60 fps patch ps4 pro","article-tags":["au","bloodborne","lance mcdonald"],"native":["null"],"aggregate":["au","bloodborne","lance mcdonald"],"pageID":["null"],"sub-sec":"","cat":"playstation","cat1":"","item":{"objectid":1187578,"title":"Aussie Developer Hacks Bloodborne To Run At 60 FPS [Update]","text":"For\u00a0years\u00a0<\/em>people have wondered what\u00a0Bloodborne\u00a0<\/em>could truly be like at a higher frame rate, especially if it was released on PC. While you get full CPU clocks, it's our contention that you only get half of the Pro's graphics core active, albeit running at 911MHz rather than 800MHz. 60Fps experience are at once exciting but also sobering, ” McDonald said boost mode nickname `` the resolution. 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